Hedberg and Alexander in 1994 had 12 questions that they felt should be asked when contemplating the use of VR in education (Choi, Dong Hwa).
- To what extent is collaboration with peers possible and useful in the VR experience?
- What use does the learner make of conversations, stories and multiple points of view?
- What and how does the learner learn in a virtual community of practice?
- Is there a complex combination of physical and cognitive skills?
- Are the motivation and the context important?
- Does the learner need to combine information from different forms of representation (aural, visual, temporal etc) and is a context required to limit the cognitive load of the task?
- Does the learner need to experiment with a scenario which might have dangerous consequences if actually experienced?
- Does the learned concept require links to objects which behave with a defined set of relationships?
- Are the learner’s explorations: independent of size of the world being explored (microscopic or macroscopic)?
- Of physical and improbable phenomena, related to the creation of micro worlds, independent of time explorations with beings real, or historical, within their context?
- Is the learned concept a relationship in space independent of physical laws?
- Does the learner have to work with abstract relationships, manipulate data structures and mathematical functions?
Choi, Dong Hwa, Emerging tools and applications of Virtual reality in Education