Virtual Reality in Education

Hedberg and Alexander in 1994 had 12 questions that they felt should be asked when contemplating the use of VR in education (Choi, Dong Hwa).

  1. To what extent is collaboration with peers possible and useful in the VR experience?
  2. What use does the learner make of conversations, stories and multiple points of view?
  3. What and how does the learner learn in a virtual community of practice?
  4. Is there a complex combination of physical and cognitive skills?
  5. Are the motivation and the context important?
  6. Does the learner need to combine information from different forms of representation (aural, visual, temporal etc) and is a context required to limit the cognitive load of the task?
  7. Does the learner need to experiment with a scenario which might have dangerous consequences if actually experienced?
  8. Does the learned concept require links to objects which behave with a defined set of relationships?
  9. Are the learner’s explorations: independent of size of the world being explored (microscopic or macroscopic)?
  10. Of physical and improbable phenomena, related to the creation of micro worlds, independent of time explorations with beings real, or historical, within their context?
  11. Is the learned concept a relationship in space independent of physical laws?
  12. Does the learner have to work with abstract relationships, manipulate data structures and mathematical functions?

 

References

Choi, Dong Hwa, Emerging tools and applications of Virtual reality in Education

 

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